{"product_id":"3d-animation-essentials-paperback","title":"3D Animation Essentials - Paperback","description":"\u003cp\u003eby \u003cb\u003eAndy Beane\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eThe essential fundamentals of 3D animation for aspiring 3D artists\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.\u003c\/p\u003e \u003cul\u003e \u003cli\u003eServes as the first step to understanding the language of 3D and computer graphics (CG)\u003c\/li\u003e \u003cli\u003eCovers 3D animation basics: pre-production, modeling, animation, rendering, and post-production\u003c\/li\u003e \u003cli\u003eDissects core 3D concepts including design, film, video, and games\u003c\/li\u003e \u003cli\u003eExamines what artistic and technical skills are needed to succeed in the industry\u003c\/li\u003e \u003cli\u003eOffers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eWhether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eLearn 3D Animation Quickly and Easily\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003ci\u003e3D Animation Essentials\u003c\/i\u003e covers the fundamentals of 3D animation and computer graphics (CG) and teaches you what it takes to become a professional. You'll learn how animators create interactive 3D and CG for movies, television, games, tablets, and smartphones, as well as how to design products that can be printed in 3D. Whether you're contemplating a career as a 3D artist or just expanding your skills, this is the perfect primer on what you need to know.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eLearn these 3D animation essentials--and more: \u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003e \u003cp\u003eDigital imaging and video terms and concepts\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eThe production pipeline, start to finish\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eEssential equipment--hardware, software, and more\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eThe basics of stories, scripts, and storyboards\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eCreating 3D models, adding texture maps, and lighting\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eRigging, skinning, animating, and rendering\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eFuture technologies, such as motion performance capture and real-time 3D\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eHow to get your foot in the door in today's market\u003c\/p\u003e \u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eThis striking Essentials book features: \u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003e \u003cp\u003eChapter-opening learning objectives\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eStep-by-step tutorials\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eFour-color screenshots and illustrations\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eEssentials and Beyond--summaries and additional suggested exercises\u003c\/p\u003e \u003c\/li\u003e \u003cli\u003e \u003cp\u003eDownloadable exercise files\u003c\/p\u003e \u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eAndy Beane\u003c\/b\u003e is an animation artist who has been teaching and working professionally since 2002. He currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California. His production experience includes a children's television show pilot with Xzault Studio, Korn's \u003ci\u003eComing Undone\u003c\/i\u003e music video, and \u003ci\u003eBarnyard\u003c\/i\u003e from Paramount Pictures. He wrote curriculum for the Autodesk Animation Academy 2010 and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has an MFA in computer animation from the Academy of Art University in San Francisco.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 352\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.72 x 9.17 x 7.41 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 06, 2012\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42693761531967,"sku":"9781118147481","price":50.4,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/b1189943c0c8c928d97adef214bfed35.webp?v=1764999892","url":"https:\/\/dhlswag.com\/products\/3d-animation-essentials-paperback","provider":"BBB","version":"1.0","type":"link"}