by D. James Benton (Author)
This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented.
Number of Pages: 106
Dimensions: 0.25 x 8.5 x 5.5 IN
Publication Date: January 08, 2017