by Yadu Rajiv (Author)
Covers the new networking features of GameMaker Studio 2
Includes GameMaker Studio 2 and NodeJS integration
Develops a complete game from scratch through it's length
Includes tips on Server Security and Cross-platform Development
Back Jacket
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
You will:
- Discover the architecture of GameMaker Studio 2 - Master GameMaker Studio 2's built-in networking functions- Integrate GameMaker Studio 2 with NodeJS - Add new features to your game with NodeJS modules
Author Biography
Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.