{"product_id":"dramatic-storytelling-narrative-design-a-writers-guide-to-video-games-and-transmedia-paperback","title":"Dramatic Storytelling \u0026 Narrative Design: A Writer's Guide to Video Games and Transmedia - Paperback","description":"\u003cp\u003eby \u003cb\u003eRoss Berger\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\"One of the best Storytelling books of all time\" - BookAuthority\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including \u003ci\u003eFortnite\u003c\/i\u003e, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eKey Features: \u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003ePractical how-to's to meet the ever-increasing studio demands for a narrative designer\u003c\/li\u003e \u003cli\u003eCritical analysis of the narrative of two best-selling games\u003c\/li\u003e \u003cli\u003eSamples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree\u003c\/li\u003e \u003cli\u003eDeep breakdowns and definitions of story beats and dramatic devices\u003c\/li\u003e \u003cli\u003ePro-tips on better documentation and overall job preparedness\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eRoss Berger started his writing career as a playwright in New York, where he received the Cherry Lane Mentorship Fellowship, the Dramatists Guild Playwriting Fellowship, and the Ensemble Studio Theatre's Next-Step Fellowship. In 2004, he co-wrote the Emmy-submitted, Sweeps Week episode \"Gov Love\" for NBC's \u003ci\u003eLaw \u0026amp; Order. \u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eSince 2007, his career has been part Hollywood and part Silicon Valley. Ross bridges the gap between the two by designing, writing, and producing story experiences across traditional and new media platforms. Credits include the Webby-Award winning \u003ci\u003eLonelyGirl15 \u003c\/i\u003e(2007-2008), the \u003ci\u003eObama Girl\u003c\/i\u003e franchise (2007-2008), and the Matt Damon\/Ben Affleck-produced show \u003ci\u003eThe Runner \u003c\/i\u003e(2016). In the video game industry, Ross was the senior narrative designer for Microsoft Studios and Electronic Arts for such titles as \u003ci\u003eQuantum Break \u003c\/i\u003e(2016), \u003ci\u003eSunset Overdrive \u003c\/i\u003e(2014), and the \u003ci\u003eNBA Live\u003c\/i\u003e (2017-2019) franchise. Ross' first console title was \u003ci\u003eCSI: Deadly Intent \u003c\/i\u003e(2009), where he learned video game storytelling from the former masters of game narrative, Telltale Games. (Rest in peace.)\u003c\/p\u003e \u003cp\u003eRoss has also worked heavily in Virtual Reality as a writer for the Oculus Rift launch title \u003ci\u003eFarlands\u003c\/i\u003e (2016) and the award-winning \u003ci\u003eEclipse: Edge of Light\u003c\/i\u003e (2017) for the Google Daydream and Oculus Go. \u003c\/p\u003e \u003cp\u003eRoss is also a published author, a former animation writer, and a one-time scenario writer of a board game. A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy. \u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 174\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 9.1 x 6.1 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 03, 2019\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42733326270527,"sku":"9781138319738","price":126.28,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/f504d89865b80acf4ae08e4f7b90b33b.webp?v=1765135529","url":"https:\/\/dhlswag.com\/products\/dramatic-storytelling-narrative-design-a-writers-guide-to-video-games-and-transmedia-paperback","provider":"BBB","version":"1.0","type":"link"}