{"product_id":"fifty-key-video-games-paperback","title":"Fifty Key Video Games - Paperback","description":"\u003cp\u003eby \u003cb\u003eBernard Perron\u003c\/b\u003e (Editor), \u003cb\u003eKelly Boudreau\u003c\/b\u003e (Editor), \u003cb\u003eMark J. P. Wolf\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.\u003c\/p\u003e\u003cp\u003eThis volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include \u003cem\u003eAnimal Crossing\u003c\/em\u003e, \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003eGrand Theft Auto\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda\u003c\/em\u003e, \u003cem\u003eMinecraft\u003c\/em\u003e, \u003cem\u003ePONG\u003c\/em\u003e, \u003cem\u003eSuper Mario Bros.\u003c\/em\u003e, \u003cem\u003eTetris\u003c\/em\u003e, and \u003cem\u003eWorld of Warcraft\u003c\/em\u003e. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies.\u003c\/p\u003e\u003cp\u003eWith each entry supplemented by references and suggestions for further reading, \u003ci\u003eFifty Key Video Games\u003c\/i\u003e is an indispensable reference for anyone interested in video games.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBernard Perron\u003c\/strong\u003e is a Full Professor of Film and Game Studies at Université de Montréal. He co-edited, among others, \u003cem\u003eThe Video Game Theory Reader 1 \u003c\/em\u003eand \u003cem\u003e2\u003c\/em\u003e (2003; 2009), \u003ci\u003eThe Routledge Companion to Video Game Studies \u003c\/i\u003e(2014), and \u003cem\u003eVideo Games and the Mind: Essays on Cognition, Affect and Emotion (2016) \u003c\/em\u003eand edited \u003ci\u003eHorror Video Games: Essays on the Fusion of Fear and Play\u003c\/i\u003e (2009). He is the author of \u003ci\u003eSilent Hill: The Terror Engine \u003c\/i\u003e(2012) and \u003ci\u003eThe World of Scary Video Games: A Study in Videoludic Horror\u003c\/i\u003e (2018)\u003ci\u003e. \u003c\/i\u003eHis research concentrates on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKelly Boudreau\u003c\/strong\u003e is an Associate Professor of Interactive Media Theory and Design at Harrisburg University of Science and Technology. With a background in sociology, film studies, and games studies, she has published on topics ranging from player\/avatar relationships in the networked process of video game play, different forms of sociality in and mediated by digital games, to toxic and problematic player behavior in different player communities.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMark J.P. Wolf\u003c\/strong\u003e is a Professor in the Communication Department at Concordia University Wisconsin whose books include \u003ci\u003eThe Video Game Theory Reader\u003c\/i\u003e \u003ci\u003e1\u003c\/i\u003e and \u003ci\u003e2\u003c\/i\u003e (2003; 2009), \u003ci\u003eThe Routledge Companion to Video Game Studies\u003c\/i\u003e (2014), \u003ci\u003eBuilding Imaginary Worlds\u003c\/i\u003e (2012), \u003ci\u003eThe Routledge Companion to Imaginary Worlds\u003c\/i\u003e (2017), \u003ci\u003eThe Routledge Companion to Media Technology and Obsolescence\u003c\/i\u003e (2018), and \u003ci\u003eEncyclopedia of Video Games\u003c\/i\u003e (2nd Edition, 2021).\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDominic Arsenault \u003c\/strong\u003eis an Associate Professor of Film and Game Studies at the Université de Montréal. His main publications revolve around narrative and narration in games, genre, and video game history, notably with his recent \u003ci\u003eSuper Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System \u003c\/i\u003ein the MIT Press platform studies series. He teaches on narratology for film, games and literature, video game screenwriting, and animation film history and theory. He also explores the links between video games and heavy metal music through research and creation with his solo chipmetal project \u003ci\u003eMulti-Memory Controller\u003c\/i\u003e.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 326\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.73 x 8.5 x 5.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 26, 2022\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42744397201471,"sku":"9781032053608","price":71.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/0129f1c4ac9690c1e2b217c9277255f5.webp?v=1765168062","url":"https:\/\/dhlswag.com\/products\/fifty-key-video-games-paperback","provider":"BBB","version":"1.0","type":"link"}