{"product_id":"lets-build-a-multiplayer-phaser-game-with-typescript-socket-io-and-phaser-paperback","title":"Let's Build a Multiplayer Phaser Game: With Typescript, Socket.Io, and Phaser - Paperback","description":"\u003cp\u003eby \u003cb\u003eOscar Lodriguez\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eCreate a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eLet's Build a Multiplayer Phaser Game\u003c\/i\u003e dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover the ins and outs of Socket.IO for real-time web communication\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUse TypeScript to allow your project to be typed and self-documenting\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSee how gaming mechanics work to make a game entertaining\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGet a deeper understanding of how to structure your working directory and your code\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScale what you have created\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eDevelopers who want to know how to create and structure a complex online game\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eCreate a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eLet's Build a Multiplayer Phaser Game\u003c\/i\u003e dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.\u003c\/p\u003e\u003cp\u003eWhat You'll Learn: \u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover the ins and outs of Socket.io for real-time web communication\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUse TypeScript to allow your project to be typed and self-documenting\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSee how gaming mechanics work to make a game entertaining\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGet a deeper understanding of how to structure your working directory and your code\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScale what you have created\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eOscar Lodriguez\u003c\/b\u003e has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang\/JavaScript meet-ups in and around Holland.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 151\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.36 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 06, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42717087137855,"sku":"9781484242483","price":58.3,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/936668b9a12312090e81e39cd6719696.webp?v=1765077250","url":"https:\/\/dhlswag.com\/products\/lets-build-a-multiplayer-phaser-game-with-typescript-socket-io-and-phaser-paperback","provider":"BBB","version":"1.0","type":"link"}