{"product_id":"mathematical-structures-for-computer-graphics-paperback","title":"Mathematical Structures for Computer Graphics - Paperback","description":"\u003cp\u003eby \u003cb\u003eSteven J. Janke\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eA comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eMathematical Structures for Computer Graphics \u003c\/i\u003epresents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.\u003c\/p\u003e Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem\/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. \u003ci\u003eMathematical Structures for Computer Graphics \u003c\/i\u003ealso includes: \u003cbr\u003e\u003cbr\u003e \u003cul\u003e \u003cli\u003eNumerous examples of two- and three-dimensional techniques along with numerical calculations\u003c\/li\u003e \u003cli\u003ePlenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks\u003c\/li\u003e \u003cli\u003eAdditional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper\u003c\/li\u003e \u003cli\u003eUnique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images\u003c\/li\u003e \u003c\/ul\u003e \u003cbr\u003e\u003ci\u003eMathematical Structures for Computer Graphics \u003c\/i\u003eis an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eA comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eMathematical Structures for Computer Graphics\u003c\/i\u003e presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical ideas, the book establishes key algorithms used to build complex graphics scenes.\u003c\/p\u003e \u003cp\u003eWritten for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem\/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. \u003ci\u003eMathematical Structures for Computer Graphics\u003c\/i\u003e also includes: \u003cbr\u003e \u003cbr\u003e \u003c\/p\u003e \u003cul\u003e \u003cli\u003eNumerous examples of two- and three-dimensional techniques along with numerical calculations\u003c\/li\u003e \u003cli\u003ePlenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks\u003c\/li\u003e \u003cli\u003eAdditional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper\u003c\/li\u003e \u003cli\u003eUnique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images\u003c\/li\u003e \u003c\/ul\u003e \u003cbr\u003e \u003cp\u003e\u003ci\u003eMathematical Structures for Computer Graphics\u003c\/i\u003e is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSteven J. Janke, PhD, \u003c\/b\u003e is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of \u003ci\u003eIntroduction to Linear Models and Statistical Inference\u003c\/i\u003e, also published by Wiley.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSTEVEN J. JANKE, PhD\u003c\/b\u003e, is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of \u003ci\u003eIntroduction to Linear Models and Statistical Inference\u003c\/i\u003e, also published by Wiley.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 416\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.84 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 03, 2014\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42721379123263,"sku":"9781118712191","price":174.85,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/01741d5101da26d50160af0244b823a5.webp?v=1765092160","url":"https:\/\/dhlswag.com\/products\/mathematical-structures-for-computer-graphics-paperback","provider":"BBB","version":"1.0","type":"link"}