{"product_id":"playing-smart-on-games-intelligence-and-artificial-intelligence-paperback","title":"Playing Smart: On Games, Intelligence, and Artificial Intelligence - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJulian Togelius\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eA new vision of the future of games and game design, enabled by AI.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eCan games measure intelligence? How will artificial intelligence inform games of the future? In \u003ci\u003ePlaying Smart\u003c\/i\u003e, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. \u003cp\u003e\u003c\/p\u003eGames are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as \u003ci\u003ePac-Man\u003c\/i\u003e. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us--when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eJulian Togelius is Associate Professor of Computer Science and Engineering at New York University and a cofounder of the game AI startup modl.ai.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 192\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.45 x 8 x 5.38 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 28, 2025\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":43154515361855,"sku":"9780262055802","price":54.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/T4NtIxZ2co9780262055802.webp?v=1776957448","url":"https:\/\/dhlswag.com\/products\/playing-smart-on-games-intelligence-and-artificial-intelligence-paperback","provider":"BBB","version":"1.0","type":"link"}