by Richard E. Ferdig (Editor), Emily Baumgartner (Editor), Enrico Gandolfi (Editor)
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.
Number of Pages: 598
Dimensions: 1.21 x 11 x 8.5 IN
Publication Date: June 28, 2021