{"product_id":"the-language-of-gaming-paperback","title":"The Language of Gaming - Paperback","description":"\u003cp\u003eby \u003cb\u003eAstrid Ensslin\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.\u003cbr\u003e\u003cbr\u003eFocal areas explored in this book include: \u003cbr\u003e\u003cbr\u003e- Aspects of videogame textuality and how games relate to other texts\u003cbr\u003e- the formation of lexical terms and use of metaphor in the language of gaming \u003cbr\u003e- Gamer slang and 'buddylects'\u003cbr\u003e- The construction of game worlds and their rules, of gamer identities and communities\u003cbr\u003e- Dominant discourse patterns among gamers and how they relate to the nature of gaming\u003cbr\u003e- The multimodal language of games and gaming\u003cbr\u003e- The ways in which ideologies of race, gender, media effects and language are constructed\u003cbr\u003e\u003cbr\u003eInformed by the very latest scholarship and illustrated with topical examples throughout, \u003ci\u003eThe Language of Gaming\u003c\/i\u003e is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eThis innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. \u003cbr\u003e\u003cbr\u003eFocal areas explored in this book include: \u003cbr\u003e\u003cbr\u003e- aspects of videogame textuality and how games relate to other texts\u003cbr\u003e- the formation of lexical terms and use of metaphor in the language of gaming \u003cbr\u003e- gamer slang and 'buddylects'\u003cbr\u003e- the construction of game worlds and their rules, of gamer identities and communities\u003cbr\u003e- dominant discourse patterns among gamers and how they relate to the nature of gaming\u003cbr\u003e- the multimodal language of games and gaming\u003cbr\u003e- the ways in which ideologies of race, gender, media effects and language are constructed.\u003cbr\u003e\u003cbr\u003eInformed by the very latest scholarship and illustrated with topical examples throughout, \u003cem\u003eThe Language of Gaming\u003c\/em\u003e is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field. \u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).\u003cbr\u003eASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 224\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 9.1 x 6 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 03, 2012\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42731112923199,"sku":"9780230238596","price":101.41,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/73d4f3a0ec28d8cab827abd7123f818b.webp?v=1765127763","url":"https:\/\/dhlswag.com\/products\/the-language-of-gaming-paperback","provider":"BBB","version":"1.0","type":"link"}