{"product_id":"the-routledge-companion-to-media-technology-and-obsolescence-paperback","title":"The Routledge Companion to Media Technology and Obsolescence - Paperback","description":"\u003cp\u003eby \u003cb\u003eMark Wolf\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWhile so many books on technology look at new advances and digital technologies, \u003ci\u003eThe\u003c\/i\u003e \u003ci\u003eRoutledge Companion to Media Technology and Obsolescence \u003c\/i\u003elooks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMark J. P. Wolf\u003c\/strong\u003e is Professor in the Communication Department at Concordia University Wisconsin. His books include \u003ci\u003eAbstracting Reality: Art, Communication, and Cognition in the Digital Age\u003c\/i\u003e (2000), \u003ci\u003eThe Medium of the Video Game\u003c\/i\u003e (2001), \u003ci\u003eVirtual Morality: Morals, Ethics, and New Media\u003c\/i\u003e (2003), \u003ci\u003eThe Video Game Theory Reader\u003c\/i\u003e (2003), \u003ci\u003eThe Video Game Explosion: A History from PONG to PlayStation and Beyond\u003c\/i\u003e (2007), \u003ci\u003eThe Video Game Theory Reader 2\u003c\/i\u003e (2008), \u003ci\u003eMyst \u0026amp; Riven: The World of the D'ni\u003c\/i\u003e (2011), \u003ci\u003eBefore the Crash: An Anthology of Early Video Game History \u003c\/i\u003e(2012), the two-volume\u003ci\u003e Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming\u003c\/i\u003e (2012), \u003ci\u003eBuilding Imaginary Worlds: The Theory and History of Subcreation\u003c\/i\u003e (2012), \u003ci\u003eThe Routledge Companion to Video Game Studies\u003c\/i\u003e (2014), \u003ci\u003eLEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon\u003c\/i\u003e (2014), \u003ci\u003eVideo Games Around the World\u003c\/i\u003e (2015), the four-volume \u003ci\u003eVideo Games and Gaming Culture\u003c\/i\u003e (2016), \u003ci\u003e Revisiting Imaginary Worlds: A Subcreation Studies Anthology\u003c\/i\u003e (2016), \u003ci\u003eVideo Games FAQ \u003c\/i\u003e(2017), \u003ci\u003eThe World of Mister Rogers' Neighborhood\u003c\/i\u003e (2017), and \u003ci\u003eThe Routledge Companion to Imaginary Worlds\u003c\/i\u003e (2018).\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 420\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.86 x 9.61 x 6.69 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 30, 2021\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42744088625215,"sku":"9781032094229","price":128.28,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/afa5a07332beccbd83ef62e4d38d3000.webp?v=1765167003","url":"https:\/\/dhlswag.com\/products\/the-routledge-companion-to-media-technology-and-obsolescence-paperback","provider":"BBB","version":"1.0","type":"link"}