{"product_id":"user-interface-programming-for-games-paperback","title":"User Interface Programming for Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJason Gregory\u003c\/b\u003e (Foreword by), \u003cb\u003eLuis Semp?\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThe user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.\u003c\/p\u003e\u003cp\u003eAs games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.\u003c\/p\u003e\u003cp\u003eUser Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.\u003c\/p\u003e\u003cp\u003eThe best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eLuis Semp? has had the privilege of developing AAA games professionally for the past ten years, his passion for game development has driven him to develop expertise in multiple disciplines. During his career he has developed systems and features in graphics, gameplay, user interfaces, video, localization, game engine and tools development. User interface development has been a staple of his programming career, designing and implementing UI systems for Medal of Honor: Pacific Assault, Army of Two and the critically acclaimed Deus Ex Human Revolution. \u003c\/p\u003e\u003cp\u003e In the June\/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and game character interactions in Deus Ex Human Revolution. \u003c\/p\u003e\u003cp\u003e When he is not developing games professionally, he often finds himself developing games as a hobby and participating in the independent gaming communities.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 374\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.77 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 23, 2014\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":43154458247231,"sku":"9780992149109","price":32.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/744hv930U59780992149109.webp?v=1776956969","url":"https:\/\/dhlswag.com\/products\/user-interface-programming-for-games-paperback","provider":"BBB","version":"1.0","type":"link"}