{"product_id":"vulkan-cookbook-work-through-recipes-to-unlock-the-full-potential-of-the-next-generation-graphics-api-vulkan-paperback","title":"Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API-Vulkan - Paperback","description":"\u003cp\u003eby \u003cb\u003ePawel Lapinski\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWork through recipes to unlock the full potential of the next generation graphics API--Vulkan\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eThis book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API\u003c\/li\u003e \u003cli\u003eLearn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices\u003c\/li\u003e \u003cli\u003eGet an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.\u003c\/p\u003e \u003cp\u003eThis book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.\u003c\/p\u003e \u003cp\u003eBy the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eWork with Swapchain to present images on screen\u003c\/li\u003e \u003cli\u003eCreate, submit, and synchronize operations processed by the hardware\u003c\/li\u003e \u003cli\u003eCreate buffers and images, manage their memory, and upload data to them from CPU\u003c\/li\u003e \u003cli\u003eExplore descriptor sets and set up an interface between application and shaders\u003c\/li\u003e \u003cli\u003eOrganize drawing operations into a set of render passes and subpasses\u003c\/li\u003e \u003cli\u003ePrepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations\u003c\/li\u003e \u003cli\u003eImplement geometry projection and tessellation, texturing, lighting, and post-processing techniques\u003c\/li\u003e \u003cli\u003eWrite shaders in GLSL and convert them into SPIR-V assemblies\u003c\/li\u003e \u003cli\u003eFind out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThis book is ideal for developers who know C\/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 700\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.4 x 9.25 x 7.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 28, 2017\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42741933670463,"sku":"9781786468154","price":69.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0105\/8226\/1823\/files\/5bc94ff763619443b84b72b7eb3a9abd.webp?v=1765162240","url":"https:\/\/dhlswag.com\/products\/vulkan-cookbook-work-through-recipes-to-unlock-the-full-potential-of-the-next-generation-graphics-api-vulkan-paperback","provider":"BBB","version":"1.0","type":"link"}